Arresto Momentum is a Harry Potter Roleplay site which focuses on the lives of the Wizarding World after the war has been won on Halloween 1996. Will old fueds remain the same between the houses or will they take a step forward to become friends this time? Rumour has it that the children of death eaters are planning to break into Azkaban. Will they succeed ?
SCHOOL SHOPPING
Hogwarts School of Wizardry is ready to open it's doors for this academical year. The students have got their school books list for the academic year, many are surprised with the addition of two new electives, Alchemy and Magical Items & Devices. Prefects, Quidditch Captains and heads have been decided and badges are sent trhough mail.
Diagon Alley is filled with students and parents alike and Gringotts is seeing a huge number of people walking in. Many of the shops have hired a few extra hands to help out in the rush hour.
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Six years ago, a mysterious illness began to sweep the globe. In its wake, those who survived it were left with immensely powerful supernatural abilities.
The number of people capable of wielding magic powers has slowly increased since then. Recently, a power appeared which was capable of opening portals to alternate universes resembling historical periods, each of which was also experiencing its own magical surge. The Academy was constructed in an empty universe as a gathering place and neutral ground for empowered people across all universes.
The students of the Academy all wield power far beyond what any mundane person can ever hope to achieve. They can't ever go back to just being regular people. However, while the Academy is the only place where they can find friends with similar abilities, it's also the only place where they can find enemies strong enough to oppose them. As the students band together to change their worlds, they lay the groundwork for a struggle of multiversal proportions.
Features - A diceless, strategic battle system to let characters fight for control, change the universe, and mix things up for the players. - A character driven plot with direct ways for players to influence and expand the setting. - Options for players to keep certain details about their characters secret from other players. - No word count and no pressure.